GDC 2018 Talk: Giving a Voice to the Machines of 'Horizon Zero Dawn'

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A talk on the audio design process for the machines in Horizon Zero Dawn - how to create sound for fictional creatures that needed to feel both mechanical and animal, across a large lineup, in an open world, while remaining scalable and manageable for a production team.

GDC Vault · Slides PDF

Also presented at Game UX Summit Europe, Lille, 2018

Horizon Zero Dawn